Leveldesign is the creation of maps (also defined as environments or game levels). I work primarily within the quake 3 engine. I am expanding into newer engines such as Source (Half Life 2). 3d work is primarily done in engine-specific level-editing programs such as GtkRadiant, but I also create prefabs for implimentation in XSI mod tool and 3dStudio. Available are screenshots of upcoming material for games and mods I work with. Also available are some tutorials for creating maps yourself; these tutorials are still a work in progress. (click the thumbnails to enlarge)
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Tennrell Station - Status : on hold
I like to think of this map as more of an art project. It's sole purpose is to be visually unique. For this map I created a specific set of textures and shaders; this texture set will most likely will be applied into another project.
Imperial Communications Tower
This project was originaly started for the MovieBattles II community map project and was later transformed into a offical MB map when I joined the team. Over the past few months it has undergone many changes to reach its current state. The map is a objective-based assault. The map is complete and was released in Build 19.
Cloud CIty
This project has been in the works ever since I joined the MB team. It is partially complete, but the layout keeps being reworked. Due to the high standards that must be met with this map, it is an ongoing challage of balancing attention to gameplay, size and room for the players, as well as visuals and movie accuracy. This project is most likely going to be finshed by MB team member Mace due to my recent time limitations.
The Great Temple of Yavin 4
This project is a large RPG style map designed for a RPG mod being developed for Jedi Academy named The Academy Domain. The maps central setting is a large temple, that features a multi floor elevator. Beyond the main temple, small training temples can be reached from the first floor. The map already features use of custom entities that were implemented by the Academy Domain mod. One of these features is usable panels that can only be used by admins of specified ranks on a given server. Unfortunately, work on the Academy Domain mod has been halted due to the loss of a proper community for it.
KashT-228 - Download Here
This project was created in 2005 for a leveldesign contest at Map-Review.com and won first place. The theme for the contest was complex geometry (vs visual detail via textures). The constraints were that the level had to fit inside a 1024x1024x2048 box (which is pretty small) and could only have 10 physical textures used.
